Inspiring, incredible, well-meaning craftspeople - but it upended my life - Anonymous bei Compulsion Games: Mitarbeiterbewertung

2,0
8. Aug. 2024
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CEO-Befürwortung
Geschäftsprognose

Pros

- An incredibly rare people centric, empathetic, progress place - People are treated with respect, dignity and appreciation - Deeply passionate about the craft and artistry - Fantastic creative and wildly talented teams - A truly compassionate CEO who cares for his people

Kontras

I find the following incredibly hard to write due to my affection for the people & place but - Leadership that means well but does not comprehend the impact and ramifications of their actions - Lack of focus, discipline, processes, and clear direction - Appalling prioritisation and communication (in the sense of a lack off) from some of the most central leadership - At times distrusting, and insular: a hierarchy/clique of trust that causes outsiders to feel even more alienated, unheard or seen - particularly as a significant number of the studio are friends + former colleagues from other Montreal studios, causing unconscious bias or favouritism - Continually allows things & people to fail/fall apart/crumble instead of stepping in with respectful yet affirmative action - resulting in lost time& work, but more importantly careers being harmed or ended, and peoples lives being thrown into complete disarray - Personal relationships are prioritised over, and impact other/less favoured people's work

Mehr Bewertungen zu Compulsion Games entdecken

5,0
27. Mai 2025
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CEO-Befürwortung
Geschäftsprognose

Pros

lead 10/10 menagement 10/10 work 10/10

Kontras

not much work, to much meetings

3,0
12. Aug. 2024
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CEO-Befürwortung
Geschäftsprognose

Pros

- exciting creative projects - generous salaries and bonuses - perks and wonderful camaraderie-building team - studio founder genuinely cares about the team.

Kontras

I came to Compulsion thinking it would be different from AAA. They talked a lot about autonomy and creative ownership. But as the team has grown, nearly all of the creative people from the company's last game have left or been pushed out and replaced with AAA people. Decision making is now top-down and micro-managed, because that's what the AAA people are used to. These people aren't bad, but they form cliques with people they know from before and make people with indie backgrounds feel unwelcome. It is still a great studio for many reasons, but if you're coming from indie these people may not take you seriously. They don't value the skills that come from working with limited resources and needing your creativity to compensate for lack of $$. Whether you will be happy here all depends on who you are and how you like to work.

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