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Vorstellungsgespräche bei Treyarch
Vorstellungsgespräche für Spitzenjobs bei Treyarch
- Software Engineer(Internship) (5)
- Internship (4)
- Engineering (4)
- Game Design (3)
- QA Tester (2)
- Animation (1)
- Systems Designer (Combat) (1)
- Quality Assurance Tester (1)
- Associate Producer (1)
- Level Design (1)
- Temporary Concept Artist (1)
- Game Designer (1)
- Senior Gameplay Engineer (1)
- Software Engineering (1)
- Concept Artist (1)
- Writer (1)
- Senior Animator (1)
- Character Technical Artist (1)
- Design (1)
- Intern - Hourly (1)
- Associate Software Engineer (1)
- Test Engineer (1)
- Associate Level Designer (1)
- 3D Animator (1)
- Production Coordinator (1)
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Vorstellungsgespräch absolviert bei Treyarch
Great people overall! Typical number of rounds. I recommend going in with a good background for a better chance. Review any gaming programming books. Do career fairs with them as well if you are in college.
- They give a take home test first, then in-person.
Ich habe mich online beworben. Vorstellungsgespräch absolviert im Feb 2021 bei Treyarch
I applied for the level design internship in December and it was about a two-and-a-half-month process from start to finish. Overall it was a drawn-out process with lots of radio silence in between, and the recruiter was sluggish with correspondence. They made me record a six-minute video submission where I talked about my interests in Treyarch and about my design process. I submitted it last and then we moved on to the next process a few weeks later where they sent me a design test. The design test was challenging and interesting. I liked that I got to design a 2D map in the spirit of the COD multiplayer maps. It took me about 36 hours to complete. At least I made it to the interview stage. The two back-to-back zoom interviews were the most difficult stage. I’ll preface by saying that although the senior recruiter scheduled zoom calls, not once did anyone show their face on the video call so they were essentially phone calls. The first pair of interviews was supposed to be with a pair of level designers, but one of them couldn’t make it because he was sick so the other LD interviewed me alone. She was actually pleasant to talk to and I felt comfortable while I was answering her questions about my learning process and what I would do in different design situations. The second pair of interviews took place right after with two other designers. The interview with the second pair was about as pleasant as a car accident. One of them was late. Once we got started, they asked me about what I would do if I got feedback I didn’t agree with and or if I had leadership experience. Throughout the interview, both of them sounded disinterested and groggy, as if they’d just gotten out of bed. One of them used esoteric terms (terms they presumably use at Treyarch) towards level design which have the effect of alienating the interviewee (since they are outsiders to Treyarch). Two or three of the questions were difficult and probed my familiarity with the COD franchise, particularly the Black Ops games. The most difficult questions had to do with the COD games broadly, such as what feature of Black Ops I liked and which could use improvement. I will admit that my lack of familiarity with the most recent COD games was a liability on my part and probably cost me the internship. Not once did they ask me about my design test or my design process or my prior projects. From what I could tell, it sounded like the interviewers were picking questions off a piece of paper with no broader pattern to what they were asking. Compared with the interview I just had before, this one felt deflated from the start. I have to say I’m surprised by how many hoops applicants have to jump through just for a three-month internship. At the end, they wouldn’t even give me feedback on either my design test or my interview.
- What feature of Black Ops would you improve and why?
Ich habe mich über einen Personalvermittler beworben. Der Vorgang dauerte 1 Woche. Vorstellungsgespräch absolviert bei Treyarch
The process was fast and respectful. I'm glad my interviewers recognized my talents and did not put me through a typical whiteboard interview. Overall, it was a joy to interview and they make it a point to teach you if you struggle.
- What is your experience with instruction sets?
Ich habe mich online beworben. Vorstellungsgespräch absolviert im Feb 2020 bei Treyarch
I sent in my application and received an email to complete an art test. After passing, I then Skyped with a number of employees from the art department to further discuss my previous work experience and art background.
- They asked me to describe/talk through my workflow.
Ich habe mich online beworben. Vorstellungsgespräch absolviert bei Treyarch
Interview process went well. Various question relating on the topic of art and design were asked in a clear manner. Logistics and expectations were made clear and a description of the position was told to me at the beginning of the position.
- What are you looking for in this position?
Ich habe mich über einen Personalvermittler beworben. Der Vorgang dauerte 4 Wochen. Vorstellungsgespräch absolviert im Dez 2019 bei Treyarch (Santa Monica, CA)
The interview began with a phone interview with a recruiter, followed by a design test. Following the design test I was flown out to Santa Monica and met with a large portion of the team in various 1:1 and group interviews.
- What was the most challenging portion of your design test?
Ich habe mich über einen Personalvermittler beworben. Der Vorgang dauerte 2 Wochen. Vorstellungsgespräch absolviert bei Treyarch (Santa Monica, CA)
Recruiter reached out, went in for 30 min interview after phone screen. It was with 3-4 people on the production team. The culture was immediately bro-y. No females in sight besides the recruiter who I did not meet in person. Definitely felt like an outsider and didn’t get the role because of it. Justified as it was not a culture fit.
- Have you worked in a QA role at all?
Ich habe mich online beworben. Der Vorgang dauerte 4 Wochen. Vorstellungsgespräch absolviert im Mrz 2019 bei Treyarch (Santa Monica, CA)
Out of all the companies I've ever applied for, Treyarch was the most frustrating, simply by the sheer amount of work required of you before getting to the interview. The application process goes something like this: 1. Turn in application/resume/cover letter/etc 2. If accepted, you are asked to answer a questionnaire provided to you by way of a video due in a week's time. Questions range from who you are to why you wanna work for the company. I'd almost equate this to the amount of work of a normal design test simply because its not enough to answer the questions, but to write a script of your answers (if you're smart since its essentially an open book interview), record yourself, edit it together in a video editor, then submitting. This process took me 30-40 hours because I had a lot of insight to share based on my passion for the company and franchise. This is a process that could've easily been expedited had it been done in written form or if there was a preliminary interview before the design test since a lot of the questions in this portion are used in the formal job interview. Its redundant and puts a huge strain of work time on the applicant. 3. If accepted you are presented with a formal design test, again due in a week. Because I signed an NDA I can't even say what was in it but I will say that it took me 40-50 hours to complete because it runs the gauntlet of questions that test your knowledge of the COD franchise and what designs you can contribute when given certain constraints. I actually enjoyed this part of the application process because of the nature of the work but I will mention at the end why I'm ultimately bitter about it. 4. If accepted you are scheduled with an interview with members of the respective department you are applying for. Again, a lot of the questions from the initial video part are used here as well as many more general questions about COD as well as very common behavioral questions. Though if it hasn't been made aware by this point, you need to know your stuff when it comes to COD because they will know if you don't (I was asked a question in regards to an attribute in a level in COD: Black Ops and if you're unfamiliar with that level you can't even answer the question). 5. Ultimately I got rejected the offer. For as personalized of an application experience it was thanks in large part to their sr recruiter Jennifer Ripley (who truly should be commended for how helpful she was in the entire process), the rejection was flat out cold. It was just automatic email not too different from a rejection email from any other company. It mentions that it will include feedback on what it is you possibly done wrong but its been 2 weeks and not a peep has been heard even after I tried following up. So why does this application experience suck: well tldr its an egregious amount of work for a damn internship. Yes, design tests has been and will be part of every application process for any game company but it struck me as egregious with Treyarch simply because it 1. makes applicants jump through hoops to get the REAL design test by putting a video test before it (which again, is a full time job in it of itself) and 2. You having to sign an NDA on YOUR ideas you've put in the real design test. I've signed NDA's for design tests before but it was always because I was given a preliminary build of a game or given proprietary software to work with. The NDA you sign for Treyarch is strictly so they can use your ideas even if they reject you. And during the interview, I was praised on some original ideas I put in the test so I would not be surprised if they used it in their next title. They truly value your ideas but not you as a person and they will leech off of your good ideas and leave you with nothing (literally, because you signed an NDA). They did mention in the rejection email I should apply next year. I have a two word response to that: ABSOLUTELY NOT.
- Did you ever have a disagreement with a design decision and if so, what did you do about it?
Ich habe mich online beworben. Der Vorgang dauerte 3 Monate. Vorstellungsgespräch absolviert bei Treyarch
Interview and testing process that took from early December to mid/late February. Multiple phases with interviews and tests. Took a long time and was informed at the end of the very last interview that there were no graphics positions, which was by far my greatest strength and the reason I applied. If I had been informed of that at the beginning, my preparation process would have been different and I possibly would not have gone through all the effort.
- Signed NDA
Ich habe mich online beworben. Der Vorgang dauerte 4 Wochen. Vorstellungsgespräch absolviert im Feb 2019 bei Treyarch (Santa Monica, CA)
I first had a 1 hour video interview, it asked basic programming and C++ questions. After I passed that they scheduled me for an in person interview in their Santa Monica office. There were 3 of us there for the interview, they gave us a tour of the office and it was a really cool place. The in person interview was split in 6 parts, 1 hour each: a theory exam, a programming exam, a lunch, and 3 coding interviews. The first two hours were simple enough, run of the mill programming and c++ questions, similar to the video call. The lunch was nice, they brought in food and the three of us sat with 5 developers. They asked us questions about ourselves and we got to ask them some questions as well. It was about an hour and was relaxing and stress free. Each of the 3 coding interviews were with a pair of different devs from different teams. They first ask you some questions about what you are interested, getting to know you kind of stuff, then they ask coding questions. Some were easy and had clear answers, others were open ended and fairly difficult from my point of view. They varied in topic but each interviewer asked questions that more or less related to the work they are doing on their own team, such as networking or gameplay. When I would get stuck they would give me hints and they would tell before asking really difficult stuff. I felt very prepared and did fairly well during these. I have to say it was way more fun than I expected and all of them were super nice. They also encouraged me to ask plenty of questions. Overall I think Treyarch conducts an excellent interview.
- cover these areas: the obvious basics (algorithms, bit manipulation, logic), C++ (I recommend TheChernoProject's videos on the topic, every single one), vector math (dot product, cross product, collision testing), spatial partitions (read Nystrom's chapter about this).