Treyarch Bewerbung: Fragen im Vorstellungsgespräch | Glassdoor.de

Treyarch Bewerbung: Fragen im Vorstellungsgespräch

Vorstellungsgespräche bei Treyarch

34 Bewertungen von Vorstellungsgesprächen

Erfahrung

Erfahrung
76%
12%
12%

Einladung zum Vorstellungsgespräch

Einladung zum Vorstellungsgespräch
79%
15%
3%
3

Schwierigkeit

2,8
Durchschnittl.

Schwierigkeit

Schwer
Durchschnittl.
Leicht
  1.  

    Angebot angenommen
    Positive Erfahrung
    Leichtes Gespräch

    Bewerbung

    Ich habe mich über einen Personalvermittler beworben. Der Vorgang dauerte eine Woche. Vorstellungsgespräch absolviert bei Treyarch.

    Vorstellungsgespräch

    The process was fast and respectful. I'm glad my interviewers recognized my talents and did not put me through a typical whiteboard interview. Overall, it was a joy to interview and they make it a point to teach you if you struggle.

    Fragen im Vorstellungsgespräch


  2.  

    Temporary Concept Artist-Vorstellungsgespräch

    Anonymer Bewerber im Vorstellungsgespräch
    Kein Angebot
    Positive Erfahrung
    Durchschnittl. Gespräch

    Bewerbung

    Ich habe mich online beworben. Vorstellungsgespräch absolviert bei Treyarch.

    Vorstellungsgespräch

    Interview process went well. Various question relating on the topic of art and design were asked in a clear manner. Logistics and expectations were made clear and a description of the position was told to me at the beginning of the position.

    Fragen im Vorstellungsgespräch

  3.  

    Associate Level Designer-Vorstellungsgespräch

    Anonymer Mitarbeiter in Santa Monica, CA (Vereinigte Staaten von Amerika)
    Angebot angenommen
    Positive Erfahrung
    Schweres Gespräch

    Bewerbung

    Ich habe mich über einen Personalvermittler beworben. Der Vorgang dauerte mehr als 4 Wochen. Vorstellungsgespräch absolviert im Dezember 2019 bei Treyarch (Santa Monica, CA (Vereinigte Staaten von Amerika)).

    Vorstellungsgespräch

    The interview began with a phone interview with a recruiter, followed by a design test. Following the design test I was flown out to Santa Monica and met with a large portion of the team in various 1:1 and group interviews.

    Fragen im Vorstellungsgespräch


  4.  

    Production Coordinator-Vorstellungsgespräch

    Anonymer Bewerber im Vorstellungsgespräch in Santa Monica, CA (Vereinigte Staaten von Amerika)
    Kein Angebot
    Negative Erfahrung
    Durchschnittl. Gespräch

    Bewerbung

    Ich habe mich über einen Personalvermittler beworben. Der Vorgang dauerte 2 Wochen. Vorstellungsgespräch absolviert bei Treyarch (Santa Monica, CA (Vereinigte Staaten von Amerika)).

    Vorstellungsgespräch

    Recruiter reached out, went in for 30 min interview after phone screen. It was with 3-4 people on the production team. The culture was immediately bro-y. No females in sight besides the recruiter who I did not meet in person. Definitely felt like an outsider and didn’t get the role because of it. Justified as it was not a culture fit.

    Fragen im Vorstellungsgespräch


  5. Hilfreich (2)  

    Design-Vorstellungsgespräch

    Anonymer Bewerber im Vorstellungsgespräch in Santa Monica, CA (Vereinigte Staaten von Amerika)
    Kein Angebot
    Negative Erfahrung
    Durchschnittl. Gespräch

    Bewerbung

    Ich habe mich online beworben. Der Vorgang dauerte 4 Wochen. Vorstellungsgespräch absolviert im März 2019 bei Treyarch (Santa Monica, CA (Vereinigte Staaten von Amerika)).

    Vorstellungsgespräch

    Out of all the companies I've ever applied for, Treyarch was the most frustrating, simply by the sheer amount of work required of you before getting to the interview. The application process goes something like this:
    1. Turn in application/resume/cover letter/etc
    2. If accepted, you are asked to answer a questionnaire provided to you by way of a video due in a week's time. Questions range from who you are to why you wanna work for the company. I'd almost equate this to the amount of work of a normal design test simply because its not enough to answer the questions, but to write a script of your answers (if you're smart since its essentially an open book interview), record yourself, edit it together in a video editor, then submitting. This process took me 30-40 hours because I had a lot of insight to share based on my passion for the company and franchise. This is a process that could've easily been expedited had it been done in written form or if there was a preliminary interview before the design test since a lot of the questions in this portion are used in the formal job interview. Its redundant and puts a huge strain of work time on the applicant.
    3. If accepted you are presented with a formal design test, again due in a week. Because I signed an NDA I can't even say what was in it but I will say that it took me 40-50 hours to complete because it runs the gauntlet of questions that test your knowledge of the COD franchise and what designs you can contribute when given certain constraints. I actually enjoyed this part of the application process because of the nature of the work but I will mention at the end why I'm ultimately bitter about it.
    4. If accepted you are scheduled with an interview with members of the respective department you are applying for. Again, a lot of the questions from the initial video part are used here as well as many more general questions about COD as well as very common behavioral questions. Though if it hasn't been made aware by this point, you need to know your stuff when it comes to COD because they will know if you don't (I was asked a question in regards to an attribute in a level in COD: Black Ops and if you're unfamiliar with that level you can't even answer the question).
    5. Ultimately I got rejected the offer. For as personalized of an application experience it was thanks in large part to their sr recruiter Jennifer Ripley (who truly should be commended for how helpful she was in the entire process), the rejection was flat out cold. It was just automatic email not too different from a rejection email from any other company. It mentions that it will include feedback on what it is you possibly done wrong but its been 2 weeks and not a peep has been heard even after I tried following up.

    So why does this application experience suck: well tldr its an egregious amount of work for a damn internship. Yes, design tests has been and will be part of every application process for any game company but it struck me as egregious with Treyarch simply because it 1. makes applicants jump through hoops to get the REAL design test by putting a video test before it (which again, is a full time job in it of itself) and 2. You having to sign an NDA on YOUR ideas you've put in the real design test. I've signed NDA's for design tests before but it was always because I was given a preliminary build of a game or given proprietary software to work with. The NDA you sign for Treyarch is strictly so they can use your ideas even if they reject you. And during the interview, I was praised on some original ideas I put in the test so I would not be surprised if they used it in their next title.

    They truly value your ideas but not you as a person and they will leech off of your good ideas and leave you with nothing (literally, because you signed an NDA).

    They did mention in the rejection email I should apply next year. I have a two word response to that: ABSOLUTELY NOT.

    Fragen im Vorstellungsgespräch

    • Did you ever have a disagreement with a design decision and if so, what did you do about it?   1 Antwort

  6.  

    Engineering-Vorstellungsgespräch

    Anonymer Bewerber im Vorstellungsgespräch
    Kein Angebot
    Positive Erfahrung
    Durchschnittl. Gespräch

    Bewerbung

    Ich habe mich online beworben. Der Vorgang dauerte mehr als 3 Monate. Vorstellungsgespräch absolviert bei Treyarch.

    Vorstellungsgespräch

    Interview and testing process that took from early December to mid/late February. Multiple phases with interviews and tests.

    Took a long time and was informed at the end of the very last interview that there were no graphics positions, which was by far my greatest strength and the reason I applied. If I had been informed of that at the beginning, my preparation process would have been different and I possibly would not have gone through all the effort.

    Fragen im Vorstellungsgespräch


  7.  

    Software Engineer(Internship)-Vorstellungsgespräch

    Anonymer Bewerber im Vorstellungsgespräch
    Kein Angebot
    Positive Erfahrung
    Durchschnittl. Gespräch

    Bewerbung

    Ich habe mich online beworben. Der Vorgang dauerte mehr als 4 Wochen. Vorstellungsgespräch absolviert im Februar 2019 bei Treyarch.

    Vorstellungsgespräch

    First, they asked for a short video introducing yourself along with a questionnaire and take-home exam. After that is a 3-hour interview with 3 groups of engineers and a 2-hour assignment.

  8.  

    Software Engineer(Internship)-Vorstellungsgespräch

    Anonymer Mitarbeiter in Santa Monica, CA (Vereinigte Staaten von Amerika)
    Angebot angenommen
    Positive Erfahrung
    Durchschnittl. Gespräch

    Bewerbung

    Ich habe mich online beworben. Der Vorgang dauerte mehr als 4 Wochen. Vorstellungsgespräch absolviert im Februar 2019 bei Treyarch (Santa Monica, CA (Vereinigte Staaten von Amerika)).

    Vorstellungsgespräch

    I first had a 1 hour video interview, it asked basic programming and C++ questions. After I passed that they scheduled me for an in person interview in their Santa Monica office.

    There were 3 of us there for the interview, they gave us a tour of the office and it was a really cool place.

    The in person interview was split in 6 parts, 1 hour each: a theory exam, a programming exam, a lunch, and 3 coding interviews.

    The first two hours were simple enough, run of the mill programming and c++ questions, similar to the video call.

    The lunch was nice, they brought in food and the three of us sat with 5 developers. They asked us questions about ourselves and we got to ask them some questions as well. It was about an hour and was relaxing and stress free.

    Each of the 3 coding interviews were with a pair of different devs from different teams. They first ask you some questions about what you are interested, getting to know you kind of stuff, then they ask coding questions. Some were easy and had clear answers, others were open ended and fairly difficult from my point of view. They varied in topic but each interviewer asked questions that more or less related to the work they are doing on their own team, such as networking or gameplay. When I would get stuck they would give me hints and they would tell before asking really difficult stuff.

    I felt very prepared and did fairly well during these. I have to say it was way more fun than I expected and all of them were super nice. They also encouraged me to ask plenty of questions.

    Overall I think Treyarch conducts an excellent interview.

    Fragen im Vorstellungsgespräch

    • cover these areas: the obvious basics (algorithms, bit manipulation, logic), C++ (I recommend TheChernoProject's videos on the topic, every single one), vector math (dot product, cross product, collision testing), spatial partitions (read Nystrom's chapter about this).   Frage beantworten

  9.  

    Associate Producer-Vorstellungsgespräch

    Anonymer Bewerber im Vorstellungsgespräch in Santa Monica, CA (Vereinigte Staaten von Amerika)
    Angebot abgelehnt
    Positive Erfahrung
    Durchschnittl. Gespräch

    Bewerbung

    Ich habe mich online beworben. Der Vorgang dauerte 3 Wochen. Vorstellungsgespräch absolviert bei Treyarch (Santa Monica, CA (Vereinigte Staaten von Amerika)).

    Vorstellungsgespräch

    Interview process started with a phone screen by their HR rep. then a phone interview by one of the Senior Producers. Afterwards, I was flown out to the studio for an all day interview which consisted of multiple 1:1 and group interviews.

    Fragen im Vorstellungsgespräch

    • How do you handle keeping a group of people focused and on task?   Frage beantworten

  10.  

    Software Engineer(Internship)-Vorstellungsgespräch

    Anonymer Bewerber im Vorstellungsgespräch in Santa Monica, CA (Vereinigte Staaten von Amerika)
    Kein Angebot
    Positive Erfahrung
    Leichtes Gespräch

    Bewerbung

    Der Vorgang dauerte eine Woche. Vorstellungsgespräch absolviert bei Treyarch (Santa Monica, CA (Vereinigte Staaten von Amerika)).

    Vorstellungsgespräch

    They gave a short 3 problem programming assessment with a week to complete the tasks. They also asked you to time yourself to find out how long it took to complete the assessment. Then they asked for a short video talking about yourself and your motivations.

    Fragen im Vorstellungsgespräch


Verpassen Sie nicht Ihren Traumjob
Laden Sie Ihren Lebenslauf hoch, um sich schnell und einfach für Jobs zu bewerben. Bewerben leicht gemacht!