Fragen in Vorstellungsgesprächen bei Rockstar Games für Devops Engineer | Glassdoor.de

Fragen in Vorstellungsgesprächen bei Rockstar Games für Devops Engineer

Vorstellungsgespräche bei Rockstar Games

1 Bewertung Vorstellungsgespräch

Erfahrung

Erfahrung
0%
0%
100%

Einladung zum Vorstellungsgespräch

Einladung zum Vorstellungsgespräch
100%

Schwierigkeit

3,0
Durchschnittl.

Schwierigkeit

Schwer
Durchschnittl.
Leicht

Hilfreich (14)  

Devops Engineer-Vorstellungsgespräch

Anonymer Bewerber im Vorstellungsgespräch in San Diego, CA (Vereinigte Staaten von Amerika)
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Negative Erfahrung
Durchschnittl. Gespräch

Bewerbung

Ich habe mich online beworben. Der Vorgang dauerte 2 Wochen. Vorstellungsgespräch absolviert im Februar 2018 bei Rockstar Games (San Diego, CA (Vereinigte Staaten von Amerika)).

Vorstellungsgespräch

HR Screening followed by 45 min. interview with Hiring Manager.

After discussing my qualifications, which he liked the interview turned sour as he asked about why I wanted to work for Rockstar.

I do not play videos games and that was disturbing to him since "most people" are applying because they want the prestige of working on a video game they adore.

In fact they adore the video game so much that they are willing to put in 60-70, even 80 hour work weeks during "crunch time" -- which for this game is Jan 2018 to Oct 31 2018. They expected late nights and weekends during this crunch time and then a minimum of 60 hours per week during non-crunch time.

I conveyed that in my experience working those long hours for months at a time is counterproductive and often means that you need to adjust the team size or the deadline. He told me that I would work that hard because its an honor to be part of current culture and a video game.

The arrogant attitude and long hours is probably why they have such a high turnover and burnout rate.

I ended the call by saying I would not work 80 hours for 9 months -- and we parted ways.

Fragen im Vorstellungsgespräch

  • Are you willing to work 80 hours a week for a 9 month pre-release "crunch time"?   1 Antwort
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