Fragen in Vorstellungsgesprächen bei Naughty Dog für UI Scripter | Glassdoor.de

Fragen in Vorstellungsgesprächen bei Naughty Dog für UI Scripter

Vorstellungsgespräche bei Naughty Dog

1 Bewertung Vorstellungsgespräch

Erfahrung

Erfahrung
0%
0%
100%

Einladung zum Vorstellungsgespräch

Einladung zum Vorstellungsgespräch
100%

Schwierigkeit

4,0
Durchschnittl.

Schwierigkeit

Schwer
Durchschnittl.
Leicht

Hilfreich (21)  

UI Scripter-Vorstellungsgespräch

Anonymer Bewerber im Vorstellungsgespräch in Santa Monica, CA (Vereinigte Staaten von Amerika)
Kein Angebot
Negative Erfahrung
Schweres Gespräch

Bewerbung

Ich habe mich online beworben. Der Vorgang dauerte 3 Wochen. Vorstellungsgespräch absolviert im März 2014 bei Naughty Dog (Santa Monica, CA (Vereinigte Staaten von Amerika)).

Vorstellungsgespräch

Basically, this was, without question, the worst company I've ever interviewed for.

The ad was written specifically for someone to do scripting for the UI of one of their titles using Scaleform / Actionscript 3, which I have years of experience in; no problem there.
After a few emails back and forth they sent me a test.
I finished and submitted the test; it took me a few hours, not too bad.
If I'm being frank, the UI in their games is pretty much cut and dry and this was no different; pretty basic stuff.

They responded positively and asked me to come in for an interview.
The panel comes in, the sole UI artist at the company, a designer or two, a number of programmers, and the co-president.

So at this point the UI Artist thanks me for doing the test and says my effort was good and then asks me a few questions about past positions, my workflow, etc.
The co-president interrupts her and asks what was the worst thing about working at the last studio I worked out, why did I leave.
I couldn't think of anything to say that was really negative, so I just said "they didn't really stick to a good methodology for development, that was kind of a problem".
He looked around and laughed and said "well, you'd hate it here. It's just a mess out there."
Thanks for the tip, bro?
A designer asks me about my Scaleform experience and how I build and organize my projects and I replied "basically, exactly what my returned test looks like. I made sure it looks like my professional work."
At that point I ask if he or anyone else had looked at the test I submitted.
He looks at me, dead-eyed.
Then everyone goes silent and the UI Artist informs me that she was the only one that even bothered to look at it and it turns out she took a look at it 15-20 minutes before the interview was scheduled.
So I basically wasted my time during my GDC vacation to take a test no one in the room bothered to even look over.
They never once looked at my portfolio or asked to see any of my previous work.

Then the programmers start asking me questions that aren't really pertinent to the job posting; how do you derive the dot and cross product, what is it used for, how would I create a UI system if they decided not to use Scaleform and switch to a different platform altogether.
I then asked why they would advertise for a tech they don't plan on using; I wouldn't have applied for a job I didn't know or wouldn't be able to deliver on.
I learned to script in AS3 for Scaleform; I never pretended to know how to build such a system from the ground up.
Upon hearing this, the co-president then exaggeratedly hangs his head backwards and sighs loudly and one of the programmers smiles.
Okay, I guess being totally unprofessional and kind of mean is encouraged at this company.
I've NEVER had anyone in a position that high act like such an overt jerk; unbelievable.

Any attempt to break the ice or find a human element in the group was met with absolute indifference.
At that point it was 7 ultimately humorless people staring at me until I just gave up and stopped answering questions to help just wrap up and get back to SF to enjoy the rest of my vacation.
They asked me to do a whiteboard question and I got up and thought to myself "you're not taking the job, just sit down and END IT" and I just said "I don't know" and sat back down.
About that time, the co-president just got up and walked out and the rest followed suit like lemmings.
No handshakes or "thanks for coming in", just up and out.

As a side note, I'd like to say that I'm not at all bitter.
I've only played a single game of theirs, so I didn't REALLY hope for the job and get my fee fees hurt when I wasn't given an offer.
I've tried to be as objective as possible writing this review to make sure no one else gets thrown into a similar situation without first being aware of the interview process.

I would like to add, however, to anyone that works there that may stumble upon this review; please stay humble.
You and your company DID NOT change the face of interactive media.
You have not created a milestone in art in the vein of something like 2001: A Space Odyssey, Days of Heaven, or Upstream Color.
You make B movies that have interactive elements.
If they converted the games you make into movies or books they'd be no better than mindless drivel like World War Z; end of list.
I don't care how many awards you win, it doesn't give you cart blanche to treat people the way you treated me.
Awards and accolades in this industry don't really mean that much, honestly, considering high art to you people is stuff like Batman and The Avengers.
Please keep that in mind the next time you decide to waste the time of a perfectly good candidate and then think it's cool to treat them poorly for an hour for no other reason than basic arrogance.

Thanks for reading and good luck.

Fragen im Vorstellungsgespräch

  • All of them were pretty unrelated to the position.   2 Antworten
Verpassen Sie nicht Ihren Traumjob
Laden Sie Ihren Lebenslauf hoch, um sich schnell und einfach für Jobs zu bewerben. Bewerben leicht gemacht!