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Bewertungen für Sledgehammer Games

Aktualisiert am 25. September 2017
50 Bewertungen

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Sledgehammer Games Studio Heads Glen Schofield and Michael Condrey
Glen Schofield and Michael Condrey
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  1. Hilfreich (1)

    „An Opportunity to Work on one of The Largest Video Game Franchises”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt
    Positive Prognose
    Befürwortet Geschäftsführer

    Ich arbeite in Vollzeit bei Sledgehammer Games

    Pros

    -The people are amazing and talented. Sledgehammer is an opportunity to work with some of the most talented video game developers in the industry.
    -The work-life balance is better than other roles I have had (with Crunch being the exception, but not a new thing for anyone who has worked in the industry).
    -Charity of the Month is an opportunity to give back
    -We get some pretty sweet swag
    -Employees get discounts on Activision / Blizzard games (plus a few free ones each year)
    -Happy Hour every Friday
    -Dinner provided during Crunch time
    -Free Gym Membership (and an on-site fitness center)
    -A focus on building diversity within the studio population
    -There is a slide to get to the Cafe
    -A balcony with a great view
    -They throw pretty amazing parties for Holidays and when the game ships
    -Free snacks, coffee, soft drinks, and donuts on Friday
    -We get paid to play Call of Duty

    Kontras

    -Crunch can be intense, but it is fairly minimal considering the entirety of the development cycle. Stress levels can run high.
    -Sometimes management can appear slow to make decisions. However, I have observed this as being a result of adapting for rapid studio growth while ensuring the standards of one of the largest franchises in the industry are being met--it can be overwhelming at times.
    -Working with an elite team that has high standards can be challenging. Those who work here need to be open to feedback and able to work at a rapid pace.

    Rat an das Management

    Growth can be challenging. Empower your teams to be able to make decisions quickly while embracing what we learn through failure.


  2. Hilfreich (6)

    „Attitude is important”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Neutrale Prognose

    Ich arbeite in Vollzeit bei Sledgehammer Games

    Pros

    -really talented and helpful individuals
    -you can propose an idea and it has potential to create an impact*
    -some disciplines have exceptional synergy between each other which makes a big difference in the development process
    -starting to actively pursue a more diverse workforce in terms of ethnicity and gender
    -free food, etc..
    -good employer sponsored health insurance.
    -hard work is recognized*

    Kontras

    -teams are separated in a way that makes it more difficult to function as a single studio
    -too many management positions in some disciplines while not enough in others.
    -hard work is recognized but on management's terms. Your voice will be ignored if you give off the 'wrong' attitude.
    -Ego tends to get in the way of making the best decisions for a project.
    -Last minute decisions are often made due to general indecisiveness by management. this goes unpunished time and time again and as a result causes delayed deadlines and long term damage to team morale.
    -cost of living is insane, but this is more of a side effect of having a studio in the heart of the bay area.

    Rat an das Management

    -Being confident of the team is important but don't let it get in the way if there are better ways of doing things that aren't necessarily 'home grown' .

    -Make a decision and stick with it. Period.

    -Don't prioritize studio image/presentation over the well being of employees. This is a development studio, not a showroom.

    -Stay involved in the development process for the entire duration of the project.

    -


  3. Hilfreich (10)

    „Negative culture driven by poor leadership.”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt nicht
    Neutrale Prognose
    Stimmt gegen Geschäftsführer

    Ich arbeite in Vollzeit bei Sledgehammer Games (mehr als ein Jahr)

    Pros

    - The work I get to do is often very fun and rewarding.

    - It's great getting to work on such a big franchise with so many fans.

    - People I worked with directly were friendly and do good work.

    - It feels like the company culture is slowly trending upward and improving.

    Kontras

    - In my experience the higher up a person is at SHG the less pleasant they are to work with.

    - Top down "my way or the highway" attitude from upper management. They seem to prioritize their own feelings over the needs of employees below them and the studio as a whole.

    - Big talk of "door always open," "trust," and "diversity," but managements' actions convey the message that speaking up is discouraged and frowned upon, that they don't trust their employees, and that they just need a diverse group to check the boxes and use those minority groups to inflate the company's image of diversity.

    - HR feels like a puppet that is used by the studio heads to do their dirty work when shutting down employee complaints or frustrations.

    - Due to how a significant portion of the leadership behaves in manipulative or toxic ways, it trickles down the workforce making it seem like the only way to move up or stay with the company is to behave the same way. (It feels like this could be related to "bro culture")

    - It doesn't really feel like there is any way to grow at SHG. There's no one I feel I can look up to nor any position I can strive towards, and the general vibe at the studio is one of satisfaction with stagnating at the level one is at. No one seems really excited to grow or expect to have those opportunities (just grumbles from the people that aren't happy with that).

    - Overall it doesn't feel like a place where creativity and critical thinking can flourish.

    Rat an das Management

    Improve at communicating in healthy ways as leaders. Listen to the concerns and frustrations of employees. Don't take criticism personally, but hear it, understand the message, and try to act on what they are saying to improve the studio. Encourage dialogue and discussion rather than create an air of mystery, confusion, and fear surrounding issues.

    If the studio truly lived up to all of the cultural pillars that it says it promotes then it would be a great place. However, as things currently are, the studio falls significantly short of those pillars.


  4. Sind diese Infos hilfreich? Die Community freut sich über jeden Beitrag – Bewertung hinzufügen (anonym)


  5. Hilfreich (1)

    „Great Place to work”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt
    Positive Prognose

    Ich arbeite in Vollzeit bei Sledgehammer Games

    Pros

    -Challenging Work
    -Great Team
    -Open to change/Progressive
    - Benefits are great
    -Openness about diversity and team supports continuing to push our company creatively and culturally

    Kontras

    -Pay feels a little low for the high cost of living
    -Getting a raise can feel odd. There seems to be a lot of procedures that are not shared or followed by everyone.

    Rat an das Management

    Be more open to advancing your employees. There's a tendency to throw an Activision link/ generic answers or ignore a want to continue a future with the company.


  6. „Great team shouldn't be the exception, but the norm”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt
    Positive Prognose

    Ich arbeite in Vollzeit bei Sledgehammer Games

    Pros

    Work with industry leaders that are always pushing the edge.

    Kontras

    Sometimes you won't feel appreciated, but secretly they do.


  7. Hilfreich (1)

    „slave labor”

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    Ehem. Mitarbeiter - Anonymer Mitarbeiter
    Ehem. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt nicht
    Positive Prognose

    Pros

    free snacks and food. co-workers

    Kontras

    voice isnt heard. made to take shorter lunches


  8. Hilfreich (4)

    „Good time for a while”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Ehem. Mitarbeiter - Anonymer Mitarbeiter
    Ehem. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt
    Neutrale Prognose
    Keine Meinung zu Geschäftsführer

    Ich habe in Vollzeit bei Sledgehammer Games gearbeitet

    Pros

    - Lots of talented people, had a great time working with them.
    - Depending on your department, the work-life balance can be good. For me it was great most of my time there, though Sledgehammer is pretty heavy on crunch for some disciplines.

    Kontras

    - Pay was poor considering the cost of living. Bonuses were just large enough to keep me happy, but not large enough to help advance me financially.
    - Management is pretty "top down" and often feels disconnected from the rest of the employees and production. Weird requests and expectations were not uncommon.
    - There is an almost fascist attitude/culture regarding the work, depending on who you talk to. The higher up the person, the more they tend to advocate or expect that CoD is more important than your outside life, relationships, kids, etc. This is especially true of the COO.
    - This is a CoD studio. Half the people there believe CoD does everything right and the other half is frustrated at how resistant to change/growth the company is.
    - More or less true everywhere, but especially at sledgehammer I found that the longer a person was there, the more jaded, grumbly and unhappy they were. It is just abundantly clear that you are a disposable employee, not someone that they care about.

    Sledgehammer is fine for a while. It looks good on your resume, and most of the cons I described are a 'slow burn'. If you just want to be there for a year or two, I think it's good. Sledgehammer has a high turnover rate though because it's just not worth staying there.

    Rat an das Management

    Empower your employees instead of getting in their way. Too many weird decisions, restrictions and requests just bog down productivity and make people frustrated.


  9. Hilfreich (2)

    „Getting hired and working at Sledgehammer”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Associate Level Designer in Foster City, CA (Vereinigte Staaten von Amerika)
    Akt. Mitarbeiter - Associate Level Designer in Foster City, CA (Vereinigte Staaten von Amerika)
    Empfiehlt
    Positive Prognose

    Pros

    The hiring process was very smooth and took place in a little over 2 weeks. I was living on the east coast at the time and Sledgehammer worked with my schedule to fly me out for an interview. After working here for a little over 6 month I am very happy here, I am able to set my own hours have never feel like I am being micro managed. Sledgehammer also helped me find a roommate, someone who was already working there and looking to move, which was extremely helpful since I was moving all the way across the country

    Kontras

    I feel like the pay for my position is a little low given the cost of living in the area. I also don't like that I don't get any vacation days or paid holidays.


  10. Hilfreich (1)

    „Challenge Accepted!”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt
    Positive Prognose

    Pros

    Pros
    * Very friendly and open culture.
    * Always training their employees to be successful.
    * Very talented artists across all disciplines.
    *They have a real commitment to making the best game they can.
    *All Employee's have great drive and dedication.

    Kontras

    Cons
    * Improve the snack options and lunch options.
    * There will be times where things seem impossible.
    * More events outside of the office.


  11. Hilfreich (17)

    „Lived up to its reputation...”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Ehem. Mitarbeiter - Anonymer Mitarbeiter in San Francisco, CA (Vereinigte Staaten von Amerika)
    Ehem. Mitarbeiter - Anonymer Mitarbeiter in San Francisco, CA (Vereinigte Staaten von Amerika)
    Empfiehlt nicht
    Neutrale Prognose

    Ich habe in Vollzeit bei Sledgehammer Games gearbeitet

    Pros

    - Some of the people there are friendly, communicative, and talented, and are a pleasure to work with

    - The studio is clearly aware of its bad press and shortcomings, and trying to change its image

    - Working here looks good on your resume

    Kontras

    I was warned by friends that were former employees, and other professional contacts, that Sledgehammer Games was one of the worst places to work in the industry. They weren't joking. I could tell some pretty outrageous horror stories about my experience, but I want to keep this more professional and describe in truth what someone can expect from working here.

    *If you don't want to read it all, skip to the last paragraph for the rundown.

    I'll start out by simply stating that if you don't LOVE Call of Duty, don't waste your time. It is the only constant in the studio culture, and if you can't accept that, they'd rather you just leave. You will meet about 90% of the same person over and over again, which is a Call of Duty fanboy who doesn't have much of a personality beyond the scope of the game and their work. It creates a very sheltered and exclusive workforce that does not have any real diversity or difference in ideas, and ultimately leads to a company with no way to grow beyond what it is - a lackluster and dismal studio that pumps out a new Call of Duty every few years.

    Overall, the most worrisome problem with this company is that it is rotten from the top down. The 2 CEO's are pretty much everything that's wrong with the place personified. They are uncharismatic, unprofessional, and piggyback on the entire studio. They are jokes and they have no clue, and it's pretty pathetic considering they should be the leaders of the company. Most of the upper management is made up of people just like them, which trickles down the line. By the time you get to the non-management level people working there, you'll find some good ones, but it seems the longer they stay, the more discontent they become. It shows in Sledgehammer's higher than average turnover rate, with most people trying to hang on for that shipping bonus before taking off.

    Crunching is an unfortunate part of the entertainment industry in general, and while common, should not be as pervasive as it is at Sledgehammer. There are problems that are easily spotted, and solutions that are easily implemented to help curb the times crunch is necessary, but management doesn't care here. They are perfectly happy making employees work long hours while they stay generally aloof of the ordeal.

    If you do find yourself teetering on the decision of working at Sledgehammer Games, consider how important working on a Call of Duty title is to you. If you'd do anything for it, and jump up and down with excitement at the thought, then just go for it and see how it goes. But, if you have even a slight apprehension about it, do yourself a favor and let it go. Skip the stress of living in one of the most expensive places in the country, working for a company that will always undervalue its employees, and dealing with some of the most passive aggressive and paranoid management there is. There are great places to work out there, but unfortunately Sledgehammer is hardly one of them.

    Rat an das Management

    - Don't throw around the "our door is always open" line, yet foster a company culture that is completely resistant to change and new ideas, and that also meets those with fear, contempt, and hostility

    - If you really are looking for the same people over and over again, just administer a personality test in the interview and save everyone the time

    - Learn how to be better managers, and better people. After all, statistically people don't leave bad companies, they leave bad management


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