Arbeitgeberbewertungen für Bungie | Glassdoor.de

Bewertungen für Bungie

Aktualisiert am 2. Juli 2018
40 Bewertungen

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Pete Parsons
23 Bewertungen

40 Mitarbeiter-Bewertungen

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  1. Hilfreich (3)

    „Passionate Team with Management Doing Their Best”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt
    Positive Prognose
    Befürwortet Geschäftsführer

    Ich arbeite in Vollzeit bei Bungie

    Pros

    - Many passionate people who want to make great games
    - Management is not in an ivory tower, and they really care about the game because they play it
    - Good benefits

    Kontras

    - Some technical struggles with tools
    - Large team that has individuals who disagree with good reasons on the direction of the game, which can happen when everyone is passionate but the team is so large. This leads to people feeling like they're not listened to.

    Rat an das Management

    - Continue to trust the team and let them drive the direction of the game
    - Continue to invest in tools and workflow solutions
    - Admit mistakes internally and ask the team to help drive solutions; don't try to fix it all yourself


  2. Hilfreich (1)

    „Best place I've ever worked for”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter in Bellevue, WA (Vereinigte Staaten von Amerika)
    Akt. Mitarbeiter - Anonymer Mitarbeiter in Bellevue, WA (Vereinigte Staaten von Amerika)
    Empfiehlt
    Negative Prognose
    Keine Meinung zu Geschäftsführer

    Ich arbeite in Vollzeit bei Bungie (mehr als ein Jahr)

    Pros

    Best culture I've ever seen.
    Caring people managers and career development.
    Transparent and accessible company leadership.
    You're working on AAA franchises.

    Kontras

    The company has outstanding creative leadership, but I'm not confident in their ability to run a business.

    Rat an das Management

    Might be time to bring in some outside expertise from some major game companies on the business side.

  3. Hilfreich (9)

    „Passion lead by poor Management.”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Ehem. Mitarbeiter - Human Resources Manager in Bellevue, WA (Vereinigte Staaten von Amerika)
    Ehem. Mitarbeiter - Human Resources Manager in Bellevue, WA (Vereinigte Staaten von Amerika)
    Empfiehlt nicht
    Negative Prognose
    Befürwortet Geschäftsführer

    Ich habe in Vollzeit bei Bungie gearbeitet (Über 8 Jahre)

    Pros

    Working at Bungie was like no other studio, all employees were built as a family and not as a typical workplace. Tension between employees was often rare and many employees often we happy of current positions and often shared a high morale for what they were currently working on.

    Due to being employed as a Human Resource Manager I had very little focus on the "Destiny" franchise, I focused on making sure employees were focused in their respected areas of work and ensuring the continuation of the standard high morale many employees strive themselves on. I worked with a small team (most of the time 2 other managers) who would manage employees. To maintain this high morale of employees, management allowed for small incentives for employees, these included coffee bars, workplace activities, bonuses and health care plans.

    Job security was almost guaranteed if you did what was required of you. Although there was little promotion of employees. Often many would stay in a role for 3-5 years with increasing yearly salaries. We used a small rung system to determine an employees salary based on how many years had been contributed to the current role the employee was in. Although confusing at times many employees enjoyed this structure as they knew when a rise in salary was in the near future and how much the increase in salary was.

    Kontras

    Although management aloud HR to make small incentives such as health plans and coffee bars for employees. Often when things needing shifting or something was not working between employees that HR could see was having a negative impact and downfall on the productivity of employees senior management would not allow for this change to happen and would over rule. Yes, naturally no one likes change but when it was drastically needed, making no change at all lead to further problems down the line of production.

    Once full production of the "Destiny" franchise started in 2010, many employees has already or begun to exit the studio to continue work on the "Halo" franchise. We decreased from about 250 employees to roughly 175. As production carried on, in HR we spend roughly a year bringing in new talent to work on "Destiny" and slowly integrate these new employees as part of already existing groups in production. Once 2011 had rolled around the studio was at roughly 400 employees. Management had set a goal to have an employee base of around 350-450. Although we in HR quickly learnt the studio expanded and grew in size to quickly. This resulted in a loss of the high standards we had built and the "Bungie culture" started to go. This lead to a somewhat rupture within the employee base that HR slowly needed to go though and fix, due to this production was drastically hindered. During this time senior management were persistent on no change whatsoever.

    Senior Management. Although I had been friends with many of them for years during my time at Bungie, it was clear the lack of managerial skills. Some of senior management was excellent but while many lacked behind resulting in many times a clash of senior management while employees would watch on. In late 2015 this came to clash of heads as of then current studio president Harold Ryan was pushing and overruling other senior management to have the "Destiny" sequel released in 2016 although many in the studio knew it was not possible to do. Due to this Harold Ryan was stood down and Pete Parsons was going to be taking his place. A major wrap to Pete Parsons was his ability to bring back the "Bungie Culture" and this drastically showed within the studio.

    Rat an das Management

    Its time to clean house. Senior management are running off old habits and old outlooks towards production. HR needs to be given the ability to make the major changes needed. The studio needs a big reshuffle of its management to make this happen.


  4. Hilfreich (7)

    „bloated monstrosity”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Test Engineer in Bellevue, WA (Vereinigte Staaten von Amerika)
    Akt. Mitarbeiter - Test Engineer in Bellevue, WA (Vereinigte Staaten von Amerika)
    Empfiehlt nicht
    Negative Prognose
    Keine Meinung zu Geschäftsführer

    Ich arbeite in Vollzeit bei Bungie (Über 8 Jahre)

    Pros

    Regardless of what you think of Destiny as a game, Bungie is still a AAA studio making AAA games.

    Kontras

    As evident from the polarizing reviews on Glassdoor, you can see that some employees have a great laid back experience where they actively progress their careers and experience personal fulfillment and rewarding production. Then you see those about people who work 60 hour weeks+weekends, in constant chaos with no upward movement and are managed poorly. Both of these worlds exist at Bungie.

    Since Destiny 1 launched this company has only ever grown in size to the beast it is today. There were never rounds of layoffs other than temps to cut the fat. As a result there are a lot of people simply taking up space. Employees who have been here for years were advanced a level without any major effort to hire a new wave of fresh blood to replace the vacancies. We end up with people in Lead positions in charge of a team of 0 or 1. Other critical teams are dismantled and the knowledge base is disbanded until a massive issue crops up and we have to scramble to find someone who remembers how any of that system works.

    During 1 on 1's we are encouraged to report our happiness level to management. My happiness level has been a constant level of 4 out of 10. Some days it's worse. We report this happiness level to our manager and our manager's manager. They know how happy or unhappy we are. No effort is made into increasing that happiness. They'll ask us what will it take to get you a few points higher and then nothing.

    Management acknowledges that some teams are orange or red in terms of team morale. These got out as team slides, areas that are at risk, they're listening to our feedback but on a micro level nothing changes. If you think the communication to the playerbase is rough sometimes we won't find out about game changing features until we read about it on reddit. A lot of, we said what?

    so many people at the company fill roles that fail the bus test (if they get hit by a bus, can someone do their job, to which the answer is no). no effort is made to train or disperse knowledge to others. There are at least two dozen people at the studio who are the only person that knows how something works and if they left the company development would grind to a halt. Players are already seeing that in the live game where these key people are stretched thin.

    Rat an das Management

    cut the fat actually embrace agile and get rid of the people who are hindering the culture that you claim you're promoting. in the book Good to Great, which everyone on the Leadership team harps about, there's a chapter about getting the right people in the right seats and then letting people get off the bus if they're not a good fit. right now this bus is packed to the brim and no one wants to move seats for the good of the company. practice what you're preaching.


  5. Hilfreich (2)

    „Bungie is what all studios should be like.”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Senior Artist in Bellevue, WA (Vereinigte Staaten von Amerika)
    Akt. Mitarbeiter - Senior Artist in Bellevue, WA (Vereinigte Staaten von Amerika)
    Empfiehlt
    Positive Prognose
    Befürwortet Geschäftsführer

    Ich arbeite in Vollzeit bei Bungie (Über 3 Jahre)

    Pros

    Bungie supports and embraces individuals creativeness. Your opinion is valued even if you disagree with individuals. This is really a company that looks for and embraces people that are self-motivated and are willing to interact with other teams and push the boundaries of the game.

    The growth at Bungie is great. We have reviews every 6 months these are peer reviews and if you are performing above what your level and you are working hard you can be promoted. I do not know many companies that promote people every six months but Bungie is one of them.

    The work life balance is great I work 8 - 9 hours a day 5 days a week. I have only had to crunch a couple times and even when crunching it was like 10 hour days for a week or two.

    Bungie has some of the best benefits I have ever seen in the industry they go well above and beyond when it comes to keeping their employees happy.

    Bungie also has performance bonuses and profit sharing this means every 6 months you will get one or the other this can range from a 3k - 9k.

    Kontras

    It tends to take too much time to get approval from the higher ups to proceed with something and this tends to slow down production and leads to some crunch.

    Rat an das Management

    Keep doing what you are doing but push on the higher ups to make decisions faster.


  6. Hilfreich (1)

    „Bungie”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt nicht
    Neutrale Prognose
    Keine Meinung zu Geschäftsführer

    Ich arbeite in Vollzeit bei Bungie (Weniger als ein Jahr)

    Pros

    High growth company with top selling games.

    Kontras

    Political company culture. Low investment in good management practices.

    Rat an das Management

    More management training. Create shared company culture of support.


  7. Hilfreich (3)

    „A Fun company to work for”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt
    Positive Prognose

    Ich arbeite in Vollzeit bei Bungie

    Pros

    Fun place with phenomenal benefits.

    Kontras

    Bungie is experiencing a lot of growing pains, they are working hard to figure out how to appropriately deal with them, but the pains are there regardless.

  8. Hilfreich (2)

    „Great!”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Ehem. Mitarbeiter - Physics Engine Programmer in Seattle, WA (Vereinigte Staaten von Amerika)
    Ehem. Mitarbeiter - Physics Engine Programmer in Seattle, WA (Vereinigte Staaten von Amerika)
    Empfiehlt
    Positive Prognose
    Befürwortet Geschäftsführer

    Ich habe in Vollzeit bei Bungie gearbeitet (mehr als ein Jahr)

    Pros

    Excellent work environment, flexible hours, great pay!

    Kontras

    none! Keep up the great work!

    Rat an das Management

    Keep up the great work!


  9. Hilfreich (15)

    „Bungie Great for Some Employees, Not So Much for Others”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Akt. Mitarbeiter - Anonymer Mitarbeiter
    Empfiehlt
    Positive Prognose
    Keine Meinung zu Geschäftsführer

    Ich arbeite in Vollzeit bei Bungie (Weniger als ein Jahr)

    Pros

    Great perks, such as a well stocked kitchen, food and beer brought in for events, coffee cart, company parties, gym membership for FTE employees, etc. Surrounded by very talented, intelligent, and passionate people.

    Kontras

    Bungie is a great place to be as a salaried employee, but not as great if you are an hourly employee. Even though both are FTE positions (though there are certainly some contract, hourly employees on site as well), the benefits are different. For example, salaried FTE employees get a parking space and 10 floating holidays to be used between October and February. Hourly FTE employees only get 5 floating holidays (and no parking, taking the bus is the only option). Bungie can feel like a prison for an hourly employee, as you are not allowed to leave the building without clocking out (even mandatory 10 minute breaks cannot be taken outside). If you have a mandatory team lunch, you still have to clock out and miss an excessive amount of time that will have to be made up somewhere else during the week. If you have a phone call longer than 10 minutes, you have to clock out. There is also zero flexibility, so all of your hours must be done onsite (there's no ability to work from home, even if that would be completely reasonable in your particular position at most other companies). All of these things make Bungie a very difficult place to be if you are a parent. It is nearly impossible to find the time to take care of your family and get all of your time in at the office due to Bungie's extreme treatment of hourly employee's time. I imagine it is a bit easier as a salaried employee though.

    Rat an das Management

    Trust your employees, especially your hourly FTE employees. Most people will work hard and get their job done without being micromanaged. Treat all employees the same - benefits should not be different for salaried vs hourly employees simply because of they type of work they each do. If you treat people well, they will be excited about the company and push to work even harder.


  10. Hilfreich (3)

    „Fantastic company”

    StarStarStarStarStar
    • Work-Life-Balance
    • Kultur & Werte
    • Karrieremöglichkeiten
    • Vergütung & Zusatzleistungen
    • Führungsebene
    Akt. Mitarbeiter - Anonymer Mitarbeiter in Bellevue, WA (Vereinigte Staaten von Amerika)
    Akt. Mitarbeiter - Anonymer Mitarbeiter in Bellevue, WA (Vereinigte Staaten von Amerika)
    Empfiehlt
    Positive Prognose
    Befürwortet Geschäftsführer

    Ich arbeite in Vollzeit bei Bungie (mehr als ein Jahr)

    Pros

    Fantastic culture.
    Work is super interesting.
    Lots of opportunity for growth.
    Not a lot of politics.
    Opportunity to have a big impact in a great product.

    Kontras

    Even though pay is very good and benefits are good too (I would say both are top notch compared to other game companies) there are a lot of big companies in the area that will temp you (Google, Facebook, Microsoft, etc).

    Rat an das Management

    Keep doing what you are doing!


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