Bewertungen für BioWare Designer | Glassdoor.de

BioWare Bewertungen für Designer

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6 Bewertungen gefunden

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96%
Würden einem Freund empfehlen
Andrew Wilson
0 Bewertungen
  1. Hilfreich (1)

    Designer

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    • Work-Life-Balance
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    Akt. Mitarbeiter - Designer in Austin, TX

    Ich arbeite seit mehr als 6 Jahren bei BioWare (Vollzeit)

    Pros

    A lot of talented people, a relaxed work environment, frequent meals provided, excellent benefits and options for ESPP and 401k, very little crunch, great work/life balance.

    Kontras

    difficult career progression, low salary

    BioWare2016-04-27
  2. Hilfreich (4)

    Decent perks, no windows

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      Ehem. Mitarbeiter - Senior Visual Designer in Austin, TX
      Empfiehlt

      Ich habe für mehr als 2 Jahre bei BioWare gearbeitet ()

      Pros

      There were lots of fun events and milestone celebrations and such. The company definitely spent money on making the employees feel comfortable.

      Kontras

      One entire side of the building has zero windows, and to me that got tiring after a while. I don't care how awesome the work is, if I feel like a nocturnal creature for 8 hrs a day that's not good.

      BioWare2016-02-08
    • BioWare Edmonton

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      Akt. Mitarbeiter - Designer in Edmonton, AB
      Empfiehlt
      Positive Prognose
      Keine Meinung zum Geschäftsführer

      Ich arbeite bei BioWare ()

      Pros

      Strong sense of teamwork, family-oriented/friendly, some of the more complex and well liked projects in the industry

      Kontras

      Edmonton is not a great city, some level of politics and nepotism

      BioWare2015-09-06
    • Hilfreich (8)

      Great place to work as long as you can steer clear of the drama

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      Akt. Mitarbeiter - Designer in Edmonton, AB
      Empfiehlt
      Negative Prognose
      Keine Meinung zum Geschäftsführer

      Ich arbeite seit mehr als 6 Jahren bei BioWare (Vollzeit)

      Pros

      -Lots of really great people -Moving between departments is relatively easy -Projects are pretty cool.

      Kontras

      -Tons of politics and drama -Zero support for innovation unless it's a lead's pet project -Rotten core of senior leadership that does nothing to improve the situation -There is almost no room for advancement unless you're a friend of one of the 'old guard'. -Crunch - all of the crunch. Every project I've worked on has resulted in 80 - 100 hour weeks for at least 6 months.

      Rat an das Management

      Bioware is long overdue for a 'changing of the guard' - people in senior positions refuse to fix the very serious personnel issues festering beneath the surface & it's driving talent away from the studio. Either bioware will clear house and move into the future or it will crumble - not sure which way it will go.

      BioWare2015-04-07
    • Hilfreich (9)

      Working at BioWare Edmonton is like being in the dance band on the Titanic

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      Ehem. Mitarbeiter - Designer in Edmonton, AB
      Empfiehlt nicht
      Negative Prognose
      Keine Meinung zum Geschäftsführer

      Ich habe für mehr als 2 Jahre bei BioWare gearbeitet (Vollzeit)

      Pros

      Very family oriented. Several husband and wife teams. Good salaries and ESPP. A lot of talented designers and writers. Really good benefits. Breakfast every morning. Free milk and juice to drink. EA has great marketing. Edmonton has hardly any traffic.

      Kontras

      Nepotism is rampant. Huge team sizes. Seemingly closed to new ideas. Not much room to grow. Many employees are expected to specialize in a particular aspect of their discipline, and there are few opportunities for leadership. Art and Programming departments get their way more than they should because BioWare has trouble hiring programmers and artists. Many producers are completely clueless at how to manage a large...

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      Rat an das Management

      Rather than rewarding loyalty by promoting long-timers to positions where they become inept, bring in some fresh talent from outside BioWare to modernize how you develop games. The way BioWare Edmonton does business is very expensive and it is not changing to match the pace of the industry. Development costs for Triple-A games are increasing, but BioWare's profits are not keeping pace, and SWTOR was very disappointing...

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      BioWare2012-09-06
    • Hilfreich (3)

      A stimulating company that focuses on quality of life over speed of production.

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      Ehem. Mitarbeiter - Associate Designer in Austin, TX
      Empfiehlt
      Neutrale Prognose
      Befürwortet Geschäftsführer

      Ich habe für mehr als 2 Jahre bei BioWare gearbeitet (Vollzeit)

      Pros

      Food, comfort, and happy people. BioWare is a comfortable place to work and a happy environment. You must find a healthy place in the corporate structure where creativity is allowed to thrive and corporate needs are sheltered by strong leads. There are some really creative people at BioWare, and it is an absolutely amazing environment to wet one's feet or season one's skills.

      Kontras

      The large corporate mogul of EA opens doors but closes independent thought. Only on the micro-level may creativity thrive, for revolutionary ideas that can be iterated on rapidly in a small company setting turn into months-long trudge of certification, documentation, and stagnation. Long "assembly-line" like production pipelines turn great ideas into watered-down results, quashing the desire for creativity into production,...

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      Rat an das Management

      Decrease employee turnover to perfect their skills instead of firing and re-hiring temporary workers. Eliminate work-flow pipeline issues by seasoning your people and unifying your technology. It should not take 6 months for a new designer to learn the ropes, and another 6 to master them. That's 4 and 8 months too long, where employees are gratuitously unproductive in comparison to seasoned veterans. On top of that, the...

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      BioWare2012-07-21
    6 Bewertungen gefunden