1. Hilfreich (7)

    „Time to Think Twice?”

    2.0
    • Work-Life-Balance
    • Kultur & Werte
    • Karriere­chancen
    • Vergütung und Zusatzleistungen
    • Führungs­ebene
    Akt. Mitarbeiter - Anonymous Employee in Austin, TX
    Empfiehlt nicht
    Neutrale Prognose
    Keine Meinung zum Geschäftsführer

    Ich arbeite seit mehr als 8 Jahren bei BioWare - Vollzeit

    Pros

    * Passionate, smart developers who truly care about the products they're making. This sounds trite, but it's true. * EA really isn't as bad as many people think. * The studio is attempting to be really innovative with its current and next planned projects. This is a always a double-edged sword. Let's hope it works out for our fans' sake. * Salaries and benefits are decent. Some specializations could certainly make more money by moving outside the games industry, but overall you probably won't feel like you're being cheated.

    Kontras

    * Front-line management is often unfairly expected to do the jobs of two people. They must simultaneously act as advanced individual contributors and as people managers. This leads to frequent burnout by the company's brightest. * Double standards. Upper management does not practice what they preach. Cronyism. This is clearly evident during promotion and bonus time. * Several teams have recently been centralized, and are now managed out of EA's HQ in Redwood Shores. This experiment has been a disaster. Remote management of employees can work, but EA is going about it completely wrong, and is causing serious damage to the studios they should instead be supporting. * Good news is shared. Bad news is hidden. It does not take a genius to figure out what the real state of things is at any given time. * Hand fulls of employees are frequently still in the office working at 3am. This is worn as a badge of honor, and absolutely should not be. * There is still too much Us vs. Them between BioWare's Edmonton and Austin studios. This has been going on for years. * To put it bluntly, open office plans suck. The official story is that it is done to foster collaboration. The obvious truth is that it is a cheaper setup, and allows companies to cram more employees into the available space. BioWare's open office plan is easily among the worst in which I've ever worked.

    Weiterlesen
    BioWare2018-07-20
  1. „Great Work Culture in Games”

    5.0
    • Work-Life-Balance
    • Kultur & Werte
    • Karriere­chancen
    • Vergütung und Zusatzleistungen
    • Führungs­ebene
    Ehem. Praktikant - Intern in Austin, TX
    Empfiehlt
    Positive Prognose
    Befürwortet Geschäftsführer

    Ich habe weniger als ein Jahr bei BioWare gearbeitet -

    Pros

    BioWare has a great work culture, especially considering it's in the infamously hard-working games industry. The developers there are great to work with, and being under the Electronic Arts umbrella gives you access to teams across the world. The teams across the BioWare studios all collaborate very well. Some interns were given full, genuine projects to helm themselves from start to finish, as opposed to "intern work" that people usually expect.

    Kontras

    Working under Electronic Arts can be demoralizing if you like to read public opinion. If you're looking to put in a lot of passion and above-and-beyond effort into your work, not many of your coworkers will join you in that.

    BioWare2018-09-23
  2. Hilfreich (2)

    „Lord of the Flies Management Style.”

    2.0
    • Work-Life-Balance
    • Kultur & Werte
    • Karriere­chancen
    • Vergütung und Zusatzleistungen
    • Führungs­ebene
    Ehem. Mitarbeiter - Artist in Austin, TX
    Empfiehlt nicht
    Negative Prognose
    Keine Meinung zum Geschäftsführer

    Ich habe für mehr als 8 Jahre bei BioWare gearbeitet - Vollzeit

    Pros

    The pay and benefits were good.

    Kontras

    Most disorganized art department I've ever worked for. Incredibly stressful and cut-throat work environment.

    Weiterlesen
    BioWare2019-04-23

Mehr Bewertungen zu BioWare entdecken.