Ich arbeite in Vollzeit bei Sledgehammer Games
-The people are amazing and talented. Sledgehammer is an opportunity to work with some of the most talented video game developers in the industry.
-The work-life balance is better than other roles I have had (with Crunch being the exception, but not a new thing for anyone who has worked in the industry).
-Charity of the Month is an opportunity to give back
-We get some pretty sweet swag
-Employees get discounts on Activision / Blizzard games (plus a few free ones each year)
-Happy Hour every Friday
-Dinner provided during Crunch time
-Free Gym Membership (and an on-site fitness center)
-A focus on building diversity within the studio population
-There is a slide to get to the Cafe
-A balcony with a great view
-They throw pretty amazing parties for Holidays and when the game ships
-Free snacks, coffee, soft drinks, and donuts on Friday
-We get paid to play Call of Duty
-Crunch can be intense, but it is fairly minimal considering the entirety of the development cycle. Stress levels can run high.
-Sometimes management can appear slow to make decisions. However, I have observed this as being a result of adapting for rapid studio growth while ensuring the standards of one of the largest franchises in the industry are being met--it can be overwhelming at times.
-Working with an elite team that has high standards can be challenging. Those who work here need to be open to feedback and able to work at a rapid pace.
Rat an das Management
Growth can be challenging. Empower your teams to be able to make decisions quickly while embracing what we learn through failure.
Ich habe mich online beworben. Der Vorgang dauerte 2 Wochen. Vorstellungsgespräch absolviert im September 2017 bei Sledgehammer Games (Foster City, CA (Vereinigte Staaten von Amerika)).
Very unprofessional took weeks to set up in person interview. Sent out response emails and never got a reply. Interview process was easy. Being passionate for the position doesn't get the job.
Fragen im Vorstellungsgespräch
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