Ich habe in Vollzeit bei Ready At Dawn Studios gearbeitet (Über 3 Jahre)
... Great studio for entry-level/go-getter type people. The studio facility is great, with wide open floors and natural sunlight. There are a few very talented people around in tech and art (they are getting less these days, though).The studio space is fairly new (2 yrs) and most of the tech and furniture setup are brand new with a smooth European-designed look. Management has a high bar for aesthetics and company presentation.
They told the team to write positive reviews on Glassdoor, which should tell you a lot about the type of mentality coming from upper management. The studio is poised filled with dishonesty and has a heavy testosterone driving work culture. Best ideas always win? Unfortunately that's not the case here. During The Order 1886 the core team didn't want any team members to bring in ideas to the IP and its ongoing development. Directors were (and still are today) out of sync with each other lacking a true vision for their current games and the broader future of the studio. Leads are filled with arrogance (since both owners are super-rich and like to show it) and mainly stick around because they have weird personalities incompatible with other dev. teams. One of the owner wears many hats (CEO, Creative Director, HR) which makes it impossible to understand a clear direction for the games developed there. The actual CEO (off-site) is never at the studio and only shows up at Christmas parties! Review and performance cycles for employees are missed and or delayed most of the time.
Rat an das Management
You're not as big of a dev. studio as you would like to be ... Your egos are in the way! Calm down, focus on the people you work with and value their input and ideas... Rethink your company philosophy! You make game not because you like to play games that your passionate about, but because you want to make money! Oh, and please realize that not everything your Art and Design Director is telling you is gold! Generally, improve leadership and mentoring among directors and leads if you want to keep good people around that can produce great games for you...
Ich habe mich online beworben. Der Vorgang dauerte eine Woche. Vorstellungsgespräch absolviert bei Ready At Dawn Studios (Irvine, CA (Vereinigte Staaten von Amerika)).
The first 30 minutes of the call was spent arguing about what my previous job had me doing day to day. Very negative tone and attitude right off the bat. After that a there were quite a bit of general questions about software I have used and what the title meant as far as job responsibilities. The whole tone was very negative and after talking with numerous people who disliked working for the studio I took this negativity as a blessing in disguise.
Fragen im Vorstellungsgespräch
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