Ich arbeite in Vollzeit bei Activision (mehr als ein Jahr)
Making an impact on some of the largest franchises in gaming, and not just an impact, but a significant impact, partly due to the fairly decentralized nature of the company, where each part of the business (studios, corporate teams, etc) are fairly small (<250 people).
On the flipside, the level of autonomy and decentralization does make decision making/follow-through an occasionally tumultuous process.
Rat an das Management
Overarchingly, Activision shepherded through the top two selling games last year, with Destiny 2 and Call of Duty WWII, nevermind the Crash Bandicoot remaster being the top selling game of the year at the time of its launch (June), so keep doing what you're doing with the same emphasis on building top-selling, AAA franchises!
Ich habe mich auf Empfehlung eines Mitarbeiters beworben. Der Vorgang dauerte 2 Wochen. Vorstellungsgespräch absolviert bei Activision (Albany, NY (Vereinigte Staaten von Amerika)).
First I was tasked with a programming test, I passed and had a phone interview with two engineers. They asked about tech questions about C++ and C#, how I felt about the prior programming test, what games I had been playing, etc. Pretty random questions and they sounded very tired and wasn't too curious about my past experience and why I wanted to do tools development.